Tag Archives: Harun Farocki

Harun Farocki – Das doppelte Gesicht: Peter Lorre aka The Double Face of Peter Lorre (1984)

Arnold Hohmann wrote:
Peter Lorre achieved international fame for his performance in the myth-making role in M. This character has held a peculiar fascination for generations of cinephiles. However, at the time, whilst such success meant recognition, it also weighed on the Hungarian actor as a constrictive burden. Using photographs and film extracts, Das doppelte Gesicht reconstructs the ups and downs of Lorre’s career, taking into consideration the economic imperatives and workings of the film industry at the time. Read More »

Harun Farocki – Counter-Music [Single channel version] (2004)

The city today is as rationalised and regulated as a production process. The images which today determine the day of the city are operative images, control images. Representations of traffic regulation, by car, train or metro, representations determining the height at which mobile phone network transmitters are fixed, and where the holes in the networks are. Images from thermo-cameras to discover heat loss from buildings. And digital models of the city, portrayed with fewer shapes of buildings or roofs than were used in the 19th century when planned industrial cities arose, amongst them the Lille agglomeration. Despite their boulevards, promenades, market places, arcades and churches, these cities are already machines for living and working. I too want to “remake” the city films, but with different images. Limited time and means themselves demand concentration on just a few, archetypal chapters. Fragments, or preliminary studies. (Harun Farocki) Read More »

Harun Farocki – Industrie und Fotografie (1979)

Farocki frequently chooses a single news photo as his pretext. In his film he explains convincingly that ‘learning from images’ is not so much a question of having power over the image or a consistent subject-position towards the image, which would allow the filmmaker access to complete knowledge. Instead he insists on pursuing photography’s separation of reference and discourse, by proving this to be a separation of the subject as well as a separation within the subject itself. The modern notion of representation, at least that which we owe to cinema, is based on iconicity, similarity and probability. Read More »

Harun Farocki – Ein Bild AKA An Image (1983)

Four days spent in a studio working on a centerfold photo for Playboy magazine provided the subject matter for my film. The magazine itself deals with culture, cars, a certain lifestyle. Maybe all those trappings are only there to cover up the naked woman. Maybe it’s like with a paper-doll. The naked woman in the middle is a sun around which a system revolves: of culture, of business, of living! (It’s impossible to either look or film into the sun.) One can well imagine that the people creating such a picture, the gravity of which is supposed to hold all that, perform their task with as much care, seriousness, a responsibility as if they were splitting uranium. Read More »

Harun Farocki – Sauerbruch Hutton Architekten (2013)

Farocki’s latest documentary catches the creative process at work at Berlin-based architectue firm Sauerbruch Hutton. Read More »

Harun Farocki – Serious Games 2: Three Dead (2010)

In this second of a four part series, media artist Harun Farocki explores the interplay between modern warfare and electronic media using computer simulation and documentary footage. Originally presented as a simultaneous four-screen gallery video installation, the separate films are available exclusively on realeyz.tv. Director’s notes to Part II “In Twentynine Palms, we filmed an exercise with around 300 extras playing both Afghan and Iraqi civilian populations. A few dozen Marines stood guard and went on patrol. The maneuver town lay on a piece of land that rose slightly above the desert; its buildings were assembled out of containers. The scene looked like something modeled on the reality of a computer simulation.” Read More »

Harun Farocki – Immersion: Serious Games 3 (2009)

For Immersion, Harun Farocki went to visit a research centre near Seattle specialized in the development of virtual realities and computer simulations. One of their projects consists in using virtual reality (environments created to simulate this world) for therapeutic reasons for soldiers suffering traumas after the Iraq war. The double projection creates a parallel between animations and testimonies by soldiers reliving their mission, the explosions, gunshots and ambushes, their fears and their guilt. The chosen direct rendering and simplicity of the edit places us like the voyeur of a personal and difficult experience. Read More »